While group travel is rewarding, it often leads to a logistical nightmare. This critical issue became the anchor for my design process. I asked myself:
To find answers, I embarked on a mission with clear research goals:
My research journey was comprehensive. I dove into existing travel apps, observed group planning dynamics, and conducted user interviews. I aimed to grasp how groups share ideas, make decisions, and discover activities.
Here’s what I found:
Planning a trip often involves fragmented communication across various platforms, leading to lost details, forgotten agreements, and last-minute confusion.
During the trip, changes in plans are hard to communicate swiftly, causing wasted time, missed experiences, and a sense of disconnection among travelers.
When a flight is canceled or a museum unexpectedly closes, everyone scrambles to find out the same information individually.
Travelers struggle to connect with locals, confidently order food, and understand important signage due to language differences.
With these insights, I designed solutions that would transform the group travel experience:
The Trips screen is your travel command center. View upcoming itineraries, revisit past trips, and easily access your saved destinations to fuel your wanderlust.
Integrated chat with group and individual messaging options streamlines communication and decision-making.
This advanced feature enables users to speak in their native language and have it translated into the language of the other person in real-time, even in offline mode for emergencies or when internet access is limited.
This project highlighted the importance of user research in identifying and addressing needs. By focusing on the users, we naturally arrived at effective solutions. Interviews and surveys offered diverse perspectives, which shaped impactful design decisions.
Given more time, conducting additional user interviews would uncover deeper insights. Observing and interviewing users on both web and mobile platforms would enhance our understanding of cross-device needs.